Ice Cavern using the UT3 Editor

 
 

Unreal Tournament 3 Editor

During my 3D Content Creation class we were tasked with creating a map with the Unreal Editor for Unreal Tournament 3. Fortunately, I have had previous experience making levels for Unreal Tournament ‘99, and Unreal Tournament 2004. I have always loved creating maps with tools like this, as well as StarEdit for Starcraft, and Valve’s Hammer Editor.

I spent quite a bit of time looking through all the meshes and materials that were available to me. The amount of resources available along with the editor is amazing. I found great cave resources, as well as a bunch of ice materials.

The Ice Cavern

Yeah, I decided to make an Ice Cave. To learn more about the gametypes within Unreal Tournament 3, I decided to make it a Capture the Flag map. The only problem I came across was collisions. Many of the meshes I used didn’t have good collision bounds when it comes to walking across them, or jumping over them. As a substitute for a few of these special cases, I turned off collisions for the object entirely, and I created my own custom collision bounds. It worked very well, but I didn’t have enough time to make it perfect. That was acceptable for the class, mainly because we only had a few days to learn the editor and get a decent map submitted.

Screenshots

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Check out my map and leave me comments!
Ice Cavern

Where’s Megaman?

Megaman? Where did that come from? Another assignment we had to complete in our 3D content creation class was creating a character, Megaman, in Maya. I was planning on using the pivot structure I used in Megaman to make it look like he was running, and then importing him into the Unreal Editor. After that I would have put him in a static mesh of a crystal or something, just so he could make a cameo in my level :)

Who knows, I might have time to go back and add this in for fun.

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